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Overunity Machines Forum



Centripetal Force Yealds Over Unity

Started by MoRo, March 05, 2012, 07:22:17 AM

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Magnethos

Well, at the moment I'm waiting to buy new hardware for my computer to install a CAD program to desing some pieces for an energy device I want to replicate.

Of course, I think all energy devices need to work in some moment implementing implosion because if you want add excess energy to the system it's impossible to do using explosion. If you want to add you need to introduce not to expulse. That is 100% basic and critical to understand.

norman6538

I have a physion simulation file that takes off and runs and runs. Dwon load it
and run it. It yaws back and forth till about 100 seconds and then takes off clockwise.
Any ideas what its doing? It was designed to  be a bicycle wheel off balanced on a board like the MoRo bike and a weight on the other end....It does have a certain speedup and slowdown
cycle to it.
The file is a .scene file but I had to add .zip to get it to upload so download it and then
remove the .zip and it should work.

You will need to remove the second green pivot point for the circle before you run it.

It really puzzles me.
I think I see why it takes off and spins. It is the motor enabled for the circle's pivot point
because when I turn that off it does not spin after 100 seconds. Sorry but it is interesting
to play with.  One would have to measure the force to rotate the circle with the force that
results.

Norman

norman6538

Here is a better physion bike wheel to play with. You can change the motor speed of
the wheel pivot point and
make it kick in centripital force and you can change the mass of the wheel and
the weight so that is will and will not work.
Remember the file is not a zip file. You have to remove the dot zip and
physion will then see the .scene file.

If someone has a better simulation program that has work/forces in it we can
nail this thing real soon otherwise I have to make and vary things to test them
out. I have a few ideas of how to do that but it would be so much faster with a
good simulator...

Physion is easy to use and taught me some of the basic principles that I thought
would be a factor.

have fun,
Norman

norman6538

Here are the numbers in my latest simulation..

The leverage on the arm varies as the wheel rotates
because the weight shifts left and right.

to the left the max leverage would be 9:16 = .5625
and to the right 5:16 = .3125 min leverage 

So if the weights were equal the leverage alone would not lift
the weight on the right and with very little rotation or none
the weight does not lift....


But the density/weight ratio is wheel= 5 and weight= 10 which makes
it even doubly worse....
so the combined disadvantage would be .5625*.5 = .28125  = 3.55
so dispite a 3.55 mechanical/weight disadvantage it lifts the weight which means
the weight on the left has to become 3.55 times heavier than it really is...



So there is no mathematical way for the wheel on the left to lift the
weight on the right with both a leverage and weight disadvantage BUT IT DOES.

But when adequate rotation is used the weight goes up and down...
How can that be?  Where does the extra work come from?

Think about a rotating bicycle wheel with a 1 lb weight on it. That wheel
would drop from noon to at least 9 oclock by itself so all that is
needed for rotation is to lift that 1 lb back up to noon...
which would be about 1.5 ft lbs at most...now suppose that
then lifts even 5 ft lbs? ie 20 lbs 3 inches....there is overunity
right there.....
But remember it does have to have a minimum rpms to do this.
Does that require more then 1.5 ft lbs.  to get the min rpms ???

Norman

P.S. remember that this is not a zip file but a .scene file and the .zip has to be removed
by renaming the file after downloading.

onthecuttingedge2005

Ummmm... for all those who believe that gravity is a pushing force please explain the tidal bulge in the oceans as the moon is dead over center of that bulge. this is clearly an attraction.