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Overunity Machines Forum



This perpetual motion machine...

Started by Grim, October 30, 2007, 06:15:30 AM

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0 Members and 2 Guests are viewing this topic.

shruggedatlas

Quote from: Grim on October 30, 2007, 06:15:30 AM
An oldie, but a goodie.
http://www.youtube.com/watch?v=ohap0KAo7kE

The main obstacle is centrifugal force.
If the device were to continue increasing in speed, the 'arms' would all fly out, and it would decelerate.

However, if a load was applied, the machine could stabilise.

Granted, it is a bit of a rough device, but the potential is there...


I do not think that centrifugal force is the main obstacle.  The main obstacle is that everything that goes down must be lifted back up in order to have perpetual motion, and that is impossible with any wheel design.  Those things that flip out - you are just playing with leverage.  There is no overunity to leverage, just mechanical advantage.

hansvonlieven

The main problem Grim is not centrifugal force, the main problem is that the idea of a flapwheel does not work. Even Leonardo da Vinci found that out when he was experimenting with the idea. What you are looking at is a computer animation, not a machine.

Hans von Lieven
When all is said and done, more is said than done.     Groucho Marx

AB Hammer

LOL

Hans I your correct and wrong on this one. Yes it just don't work but, It is not a computer animation, but if you listen closely you will here the fan blowing on it to make it turn. I have one in my shop and am going to smot it to make it turn. I will show it when it is done. LOL
With out a dream, there can be no vision.

Alan

hansvonlieven

LOL Alan,

Yes, I thought this at first too but when I looked a bit closer I became convinced that it is a very clever 3D animation. Anyway, either way it is a scam. :-)

Hans von Lieven
When all is said and done, more is said than done.     Groucho Marx

FreeEnergy

Quote from: AB Hammer on October 31, 2007, 11:43:01 AM
I have one in my shop and am going to smot it to make it turn. I will show it when it is done. LOL

try something like this :)

you may need to try many other ways too :)