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Overunity Machines Forum



Bessler Wheel Theory by Alex

Started by Alexioco, May 14, 2008, 10:31:22 AM

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0 Members and 7 Guests are viewing this topic.

Alexioco

Perpetual Motion Wheel Mechanism

as the two long wooden poles move up every time a weight drops, the poles have to slightly shift from right to left as one part of the lever (top left of wheel) makes a circular motion...
http://i26.tinypic.com/1y8kzs.jpg

There is alot of force in this wheel as the top and bottom weights fall it puts alot of enrergy out into lifting the weights poles, therefore a lighter weight may I lift a heavier weight, unless I have calculated this wrongly which is possilbe, I have lifted 2 pences with 1 pences using this though and I slighty raise an 8 ounce with a 4 ounce but it was hardly lifted at all
The love of God is great and true,
A special thing for Him and you,
A perfect friend, a Father too,
Lift up your hearts for He is true.

broli

Thanks Alexioco! You really will help out the community alot by sharing and the community will help you back.

I also want to give my opinion of sketchup+sketchyphysics;

The idea is really good, but the plugin is in it's infancy stage and it really shows. It's quite buggy and unintuitive but it has a lot of potentional in the future. I am going to make  video of what I made with it...it won't be anything good due to the unstableness, really to bad. What is also a huge turn off is the fact it doesn't (yet) support material properties like setting friction, mass, elasicity to certain bodies. Currently everything seems to have the same mass big or small.

Anyways thanks again for your wheel alex, I might just try to build this with real materials  :o.

Alexioco

Quote from: broli on May 16, 2008, 07:53:58 AM
Thanks Alexioco! You really will help out the community alot by sharing and the community will help you back.

I also want to give my opinion of sketchup+sketchyphysics;

The idea is really good, but the plugin is in it's infancy stage and it really shows. It's quite buggy and unintuitive but it has a lot of potentional in the future. I am going to make  video of what I made with it...it won't be anything good due to the unstableness, really to bad. What is also a huge turn off is the fact it doesn't (yet) support material properties like setting friction, mass, elasicity to certain bodies. Currently everything seems to have the same mass big or small.

Anyways thanks again for your wheel alex, I might just try to build this with real materials  :o.

Yeah, Im willing to help you all and each other, lets crack this wheel  8)
as you can see, I need to add a rim and the other side of the wheel, then an axel needs placing either side of the wheel or, you could have a thick hallow axel with holes through it big enough so the poles can shift.

With making this wheel I have learned that the levers have to be attached in a certain way (like in my pic) they have to be attached right under the other lever if you see what I mean, that way the poles can shoot up earlier, I am nearly sure that the poles can have more heavy weight on, not much more heavy though and also the lifting weights which fall could be placed further down the lever closer to the axel to give the out weights more chance of being the prime mover...
The love of God is great and true,
A special thing for Him and you,
A perfect friend, a Father too,
Lift up your hearts for He is true.

broli

@Stefan;

instead of using sliders, why not hack your own in it like this...


hartiberlin

Okay Alex,
many thanks for posting this.

You showed the wheel in its neutral position,
where all 4 parts are equally placed.
Good idea to begin the modelling in WM2D this way,
then the rods(bars) can go out each on its own.

Will try it later when I have taken a small rest.

Regards, Stefan.
Stefan Hartmann, Moderator of the overunity.com forum