Overunity.com Archives is Temporarily on Read Mode Only!



Free Energy will change the World - Free Energy will stop Climate Change - Free Energy will give us hope
and we will not surrender until free energy will be enabled all over the world, to power planes, cars, ships and trains.
Free energy will help the poor to become independent of needing expensive fuels.
So all in all Free energy will bring far more peace to the world than any other invention has already brought to the world.
Those beautiful words were written by Stefan Hartmann/Owner/Admin at overunity.com
Unfortunately now, Stefan Hartmann is very ill and He needs our help
Stefan wanted that I have all these massive data to get it back online
even being as ill as Stefan is, he transferred all databases and folders
that without his help, this Forum Archives would have never been published here
so, please, as the Webmaster and Creator of these Archives, I am asking that you help him
by making a donation on the Paypal Button above.
You can visit us or register at my main site at:
Overunity Machines Forum



Sjack Abeling Gravity Wheel and the Worlds first Weight Power Plant

Started by AquariuZ, April 03, 2009, 01:17:07 PM

Previous topic - Next topic

0 Members and 74 Guests are viewing this topic.

Omnibus

Quote from: AquariuZ on April 21, 2009, 12:04:29 PM
Fair enough. I would advise using Hans' method of trajectories to recreate the exact paths

Not at all. Like I said, it's too restrictive and doesn't reflect @eisenficker2000's embodiment. Closer to @eisenficker2000's is that with @broli's forced trajectory but it's still too restrictive and still doesn't reflect @eisenficker2000's rendition. I already mentioned these things.

Omnibus

Back to these accuracy issues. It appears that there should be an optimum accuracy in the integration error and animation step. If it's too crude or too fine calculations out of order take place and the whole picture gets skewed. Probably what should be done is always calculate with the default values and have a common ground for comparison (all other errors such as those due to springs, lack of air resistance or rigid joints at Optimized excluded). I guess they were chosen for a reason to be this much.

AquariuZ

@broli

How do I preserve the "grooves" when I reshape the rectangles into polygon hockeysticks in your model?

Attached

Omnibus

Quote from: AquariuZ on April 21, 2009, 12:39:24 PM
@broli

How do I preserve the "grooves" when I reshape the rectangles into polygon hockeysticks in your model?

Attached

That's a waste of time to deal with this model. It doesn't reflect what we're trying to accomplish. Let's get back to Abeling's contraption. Also, @broli's way of forcing the trajectory is too restrictive. It seems there has to be some leeway for the balls at certain parts of the trajectory.

Oh, as for the seemingly working model -- after fixing the overlaps and retaining 0.05AS and 0.011IE the model behaves as already seen. The additional collision force supposedly added by the algorithm is out.