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Overunity Machines Forum



Sjack Abeling Gravity Wheel and the Worlds first Weight Power Plant

Started by AquariuZ, April 03, 2009, 01:17:07 PM

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0 Members and 47 Guests are viewing this topic.


AquariuZ

Quote from: hartiberlin on April 09, 2009, 06:26:30 PM
Hi AquariuZ ,

so you say, that this wheel does not work using centrifugal forces ?, cause
otherwise from 9 to 12 o´clock the weights would be pushed by the centrifugal forces
outwards to the rim and not going up your outer barrier in center...


No, no I do not say this. The torque is on the right, the momentum pushes the weight out and up, past the lower barrier, where it will have lost its kinetic energy and gets pulled up by the momentum where gravity starts pulling it down and thus it meets the upper barrier on the outside and moves up that one to finally land in its own socket again at 12:30

Quite simple really.

Model is not done yet, it promise it is worth the wait as it seems to work exactly as I think it does.

Just do not want to post half baked

hartiberlin

Quote from: Cherryman on April 09, 2009, 08:56:55 PM
Its getting better..

http://www.youtube.com/watch?v=_VbxHhE3_7I&feature=channel

Are you still running it via a motor or
is this already running itsself ?

Your KAD7 file under Version 8.x
has still inconsistences...
Just takes ages to render frame 1...
Can you please post your newer files please ?

Many thanks.
Stefan Hartmann, Moderator of the overunity.com forum

Cherryman

Here it is.

I Still use a motor, because of the testing. Curve, timing, catch&Hold..  I want it smoother and more natural.. 

well, it's fun!   8)

Here is the file:

http://www.overunity.com/index.php?action=tpmod;dl=item261


hartiberlin

Quote from: 0c on April 09, 2009, 08:51:26 PM
Stefan, please hear me out.

With just the 4 arms in your video, no guides, if it spins fast enough, the balls will be stuck to the outer end due to centrifugal force, right.

Now add a trapdoor at the end of each arm, so if the trap door springs open, the ball will go flying out in the appropriate direction.

Now add an external curved ramp mechanism below the wheel, so that if the trapdoor opens above it, it will catch the ball and allow the ball's momenum to carry it back to the top.

You also need a trigger to unlatch the trapdoor near 6:00 so the ball will fly out at the correct time.

The trapdoor should stay open until that arm reaches the top, and should only close when a ball reenters the wheel at the top, then it should latch until it reaches bottom again.

The wheel will need to be spun up with all balls onboard until it reaches a speed where a ball escaping through the bottom of the wheel will have enough momentum to go up and around the ramp and reenter the wheel at the top. When the required speed is reached, the trapdoor latching/unlatching mechanism can be engaged.

The ramp length and wheel speed need to be synchronised so the ball reenters the same arm at the top it departed from at the bottom.

What you end up with, once it gets up to the required RPM, is a wheel with balls on one side and no balls on the other.

I'd be very interested in seeing a WM2D video of what I just described. If you don't understand what I said, just ask questions.

Thanx,
0c

If I only would know, how to design such a system with WM2D.

I am no WM2D Pro, so I only can do basic things.

Regards, Stefan.
Stefan Hartmann, Moderator of the overunity.com forum