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Overunity Machines Forum



Sjack Abeling Gravity Wheel and the Worlds first Weight Power Plant

Started by AquariuZ, April 03, 2009, 01:17:07 PM

Previous topic - Next topic

0 Members and 96 Guests are viewing this topic.

broli

@Omnibus: Closed curved slot joint and copy/paste.

I have to make another one that acts more like the complex models you guys have made. That is one that falls a few degrees at the top, but that's for tomorrow

AquariuZ

Quote from: hansvonlieven on April 20, 2009, 07:32:46 PM
No it does not. All your constraints do is they cost you energy. If there isn't any surplus without constraints there will be less with. You show me how a constraint can add energy into a system and I will be converted.

Hans von Lieven

If you put somebody in a constraint they will go red with rage and generate heat.

hansvonlieven

When all is said and done, more is said than done.     Groucho Marx

Omnibus

Quote from: hansvonlieven on April 20, 2009, 07:32:46 PM
No it does not. All your constraints do is they cost you energy. If there isn't any surplus without constraints there will be less with. You show me how a constraint can add energy into a system and I will be converted.

Hans von Lieven

It's not a matter of energy spent. I gave an example somewhere in the earlier pages (don't remember what page it was) with a ball losing the same energy but when constraints are imposed the ball is displaced substantially sideways which doesn't occur without constraints. Modeling the same constraints is crucial.

Omnibus

Quote from: broli on April 20, 2009, 07:34:53 PM
@Omnibus: Closed curved slot joint and copy/paste.

I have to make another one that acts more like the complex models you guys have made. That is one that falls a few degrees at the top, but that's for tomorrow

Please explain it in more detail. That's a very useful tool.

OK, here's how it works. A trajectory is drawn using Closed Curved Slot joint. Each such trajectory has one point that characterizes it. Separately draw a circle and then move the center of the circle and overlay it over the said characteristic point. Then go to Object>Attach To Body (or Ctrl+B) and you're done with one ball constrained along the given trajectory. If you want more balls constrained along the same trajectory just copy/paste the first one and overlay them.