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Overunity Machines Forum



Gravity wheel concept

Started by Cherryman, June 08, 2009, 07:28:57 AM

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0 Members and 1 Guest are viewing this topic.

Cloxxki

I like that last one, although the first one is just as simple.
Wonder why they wouldn't work.

If indeed they don't, perhaps it's worth to investigate having a ramp on the lower right quadrant, leaving extra room rather than restructing it as most wheel choose to do.

Cherryman

Quote from: Cloxxki on June 08, 2009, 03:23:26 PM
I like that last one, although the first one is just as simple.
Wonder why they wouldn't work.

If indeed they don't, perhaps it's worth to investigate having a ramp on the lower right quadrant, leaving extra room rather than restructing it as most wheel choose to do.

Tnx for the input.  I do think there is a problem with WM2D also, because i can not understand why it is capabele of turning counterclockwise by itself..

A ramp on the lower right corner?  If the wheel turns clockwise.. What action will that ramp provide?  I do not understand.

Greetings

Cloxxki

Quote from: Cherryman on June 08, 2009, 03:48:47 PM
Tnx for the input.  I do think there is a problem with WM2D also, because i can not understand why it is capabele of turning counterclockwise by itself..

A ramp on the lower right corner?  If the wheel turns clockwise.. What action will that ramp provide?  I do not understand.

Greetings
Just trying to think upstream. It's hip now to do it your way.
I thought a wider path 3-6:00 might also add some torque.
Not fighting CF as much, I brainfarted, rather giving way to it, at least at 3:00. Upper left then takes a shorter turn also.

alfilmx

Quote from: Cherryman on June 08, 2009, 09:13:04 AM
This one works better.

It is based on the "hefboom" principle.
*
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Re: Gravity wheel concept
« Reply #5 on: June 08, 2009, 09:23:26 PM »

I like

Obelix

Hey alfimx,

Try LT3A1.wmd with circle body(12) mass = 10 kg
Wait and see what happend .....
Very instructive .... ;D

Obelix