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Overunity Machines Forum



The Bessler Wheel, mystery solved.

Started by gurangax, April 24, 2014, 02:40:13 PM

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0 Members and 11 Guests are viewing this topic.

fletcher

I've heard of it but I have never used it - most sim programs are 2D - an exception is Solid Works Cosmos but it's not the only 3D sim out there - I don't know about any free 3D versions but perhaps someone else can point you in the right direction.

What I described earlier was of course the static view - however I don't believe the wheel in motion [dynamic analysis] would be any different in end result.

I can explain it this way without resorting to math.

Imagine a table top - the plane stretches in all directions [2 axis, x & z] - this is equivalent to a horizontal slice of space at a given distance from the earths surface - at this horizontal height gravity's acceleration is the same in all directions in the x & z coordinate system - if I want to lift a mass higher than the table top I need to do work [expend energy] against gravity force - if I lift it a defined distance it will acquire certain PE above the table top datum - if I push the mass up an incline [not counting frictional losses etc] it will take the same amount of energy to raise its Potential E, regardless of whether I lift it vertically or push or pull it up an incline etc - this holds true for any lift in the x or z directions.

So, if I have a lever that needs to rotate in the z axis then it is subject to the same 'g' - & we know that it makes no difference whether I lift the mass vertically or push it up an incline ... OR ... I rotate it around a pivot in the z plane - it still has to lift the same vertical height to acquire the same PE regardless of what direction or method [lift or rotation] I use.

The day someone demonstrates in theory or practice an energy cheaper method of replenishing PE to a system will be the day that a gravity wheel can work & be described as OU.

AB Hammer

Perpetualman

Nice illustration but you are going to fins some problems whit your design and similar ones have been tried before. I am not going to say the approach is bad for it isn't but you need to reduce a lot of friction you are causing in the design.

Good luck and keep an open mind.

Alan
With out a dream, there can be no vision.

Alan

perpetualman

I appreciate all the input.

   I think I'll just get some material and start putting it together piece by piece. I don't know how long it will take, but I'll post my progress with pictures.

   I do have a project that i put together a few years ago. It's an overbalanced device that uses two weights to keep it off balanced. It's been in my shed all that time. I think I'll get it out this weekend and make a video of it and post it so you guys can see how it works. Who know's, this might inspire others to make something better.

(Perpetualman)



gurangax

Quote from: perpetualman on May 12, 2014, 06:21:39 PM
I appreciate all the input.

   I think I'll just get some material and start putting it together piece by piece. I don't know how long it will take, but I'll post my progress with pictures.

   I do have a project that i put together a few years ago. It's an overbalanced device that uses two weights to keep it off balanced. It's been in my shed all that time. I think I'll get it out this weekend and make a video of it and post it so you guys can see how it works. Who know's, this might inspire others to make something better.

(Perpetualman)


Nice effort. I was already thinking that we might have the same mechanism earlier, but it seems we dont. From my experience anything that works in 2d and designed to gain its extra energy from 2d point wont work. But I think there is something interesting about cf if working on 2d which I haven't figured out yet. Anyway best of luck to you, and looking forward to your vids.


regards

perpetualman

I have a question:

I see that some people are full members, Sr. Members, Elite members ect... How to you obtain that kind of status?