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Overunity Machines Forum



Minato Motor Modification

Started by juspot82, September 25, 2006, 01:29:15 PM

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0 Members and 3 Guests are viewing this topic.

Dingus Mungus

Quote from: juspot82 on September 29, 2006, 11:27:38 AM
@ Tropes
The Bowman wheel was way too complicated. The simpler you design it the better.

I concure.

Quote from: juspot82 on September 29, 2006, 11:27:38 AM
The downward force of gravity on the track would be greater than the repulsive effects of the magnets unless it doesn't touch the track.

Exactly...
It is this fact I am counting on in the design. Gravities effect on the carts momentum is what gives it characteristics of a pendulum or rollercoaster. Its not the angle of inclination that really matters (with in reason of course) its the kinetic energy it has stored (drop height). The spiral stator magnets are required to generate additional unidirrectional force to the cart and wheel in equal and oppisite sums. If this added unidirrectional force is equal or greater then the lacking kinetic energy required to reach its starting fall height then this design is overunity.

http://www.learner.org/exhibits/parkphysics/coaster/inspection.php3?m1=1&m2=4&m3=7&m4=14&m5=27&part1=1sthill1&part2=shape1a&part3=exit_a&part4=2ndhill1&part5=loop_c

So in this demo the cart is placed at a 80m height, it stores kinetic energy in the curved decline, then expends the energy in the sharp incline. The cart can reach a return height of 70m. If the coaster wasn't touching the track, lets say its floating on a magnetic field, the return height would be even closer to the fall height due to less friction. I hope this analysis makes sense to my fellow members and other readers.

Thanks for your continued research and interest.
~Dingus

mikestocks2006

Quote from: tropes on September 29, 2006, 06:50:48 PM
Mikestocks
I'm glad to see some good come from the many hours of work that went into the Bowman project. I have done some work using Mumetal as a shield on an actuator that I built a few years ago. The diagram and the wheel I used it on can be found here:http://www.fdp.nu/otherwheels/default.asp .I am still working on the same cam setup as is posted here but now I am using a pulse motor as the actuator. I have a photo of the actuator as well. If you are interested I will upload it to one of my sites.
Tropes
Sure go ahead with a link,
Thx

tropes

Mikestocks
I placed a couple of photos at the bottom of http://theowlnest.com/kickbypage.html .
The actuator is geared to the main wheel. There are two rotors on the actuator shaft. The neo magnets are placed in attract mode and the mumetal shielding covered the back half of these neos. Using this actuator was as close as I got to 360 degree rotation. A schematic drawing can be found at the Flying Dutchman site under "Other wheels"- "Peter".
Tropes

mikestocks2006

Hi  tropes, Vaporwings if you still follow the forum, as I posted earlier
http://www.overunity.com/index.php/topic,1548.msg13201.html#msg13201
the following schematic is what the design modification is about
The two disks are counter rotating (gears in the the back etc like T, Goerz ?Vaporwings? setup.

Possibly the trick is to select proper thickness shield (soft iron per Gary's patent) and position the shield at the proper distance, actually position the wheels so the magnets are at the proper distance. It may need some experimenting.







Maybe The next step is to use the LEMA (Steorn?s patent) and have 2 shields at the lower 2 quadrants and more magnets to assure a plurality of magnets under the shields so the effect takes place....

Any thoughts welcome
Thanks


tropes

Mike
The diagram makes it much easier. As I told you, I found that with this configuration the magnets repelled before they passed the shield ( soft iron, two types of Mumetal ). When I extended the shield, the magnets were attracted to the shield. It may be a matter of adjustment but I would also consider going with a rotor and a stationary magnet. Grinding an angle on the magnet might also help, as per diagram.