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Overunity Machines Forum



IS THIS A REACTIONLESS DRIVE OR A PERPETUAL MOTION MACHINE?

Started by George1, July 21, 2018, 08:11:37 AM

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George1

Merry Christmas and Happy New Year!
Best wishes to all members of this forum!
And I would like to ask again for support, partnership and collaboration:
1) Any member of this forum who is a top expert in computer simulation of mechanical systems? As they do it in NASA and in Formula 1?
2) Any member of this forum, who is a top expert in theoretical and applied mechanics, and who is able to check the correctness of our calculations related to 5/11 zigzag experiments?

Low-Q

Quote from: George1 on January 02, 2019, 04:51:51 AM
Merry Christmas and Happy New Year!
Best wishes to all members of this forum!
And I would like to ask again for support, partnership and collaboration:
1) Any member of this forum who is a top expert in computer simulation of mechanical systems? As they do it in NASA and in Formula 1?
2) Any member of this forum, who is a top expert in theoretical and applied mechanics, and who is able to check the correctness of our calculations related to 5/11 zigzag experiments?
Happy new year George!
I think your question doesn't get any response, but I have answered your question earlier - even if it wasn't exactly what you wanted.
If you want to simulate a mechanical setup, the professional way, any legit simulators out there does not allow over unity - simply because they take all physical and mathematical aspects into consideration that cannot allow a false answer to a calculation. It will, if all details about your zigzag-idea is put into the model, calculate zero output.


I have analyzed your zigzag-idea (Based on what I can uderstand frot it), but I cannot find anything in it which creates energy from nothing, or anything special, or surprizingly odd.


Vidar

George1

Happy New Year, Vidar!
Thanks a lot for your reply. I would not agree with your opinion, but it's ok. It is normal different people to have different opinions.
-----------------------------------------
To all other colleagues and friends in this forum, who do not share Vidar's opinion.
Please consider carefully the 10 items below that can be found by Google.
1) Physics engine -- Wikipedia.
2) Physics abstraction layer (PAL).
3) Dynamechs.
4) RigidChips.
5) Dynamical simulation -- Wikipedia.
6) Open dynamics engine.
7) Japanese rigid-body simulator.
8) Rigid-body simulator.
9) Rigid-body Dynamic Simulators.
10) And many more.
Google shows that there are at least 15 high-quality simulators of physical reality which ARE BASED ON THE THREE NEWTON'S LAWS. And this means that the experimental error is reduced practically to zero.
Please help us to make a computer simulation of the mechanical systems described in the two links below.
1) https://mypicxbg.files.wordpress.com/2018/04/pages_01-12.pdf
2) https://mypicxbg.files.wordpress.com/2018/05/figs01-08.pdf
The first link contains the text, and the second link contains the related Figs.1-6. The two links form one united whole.
Besides there is an YouTube clip which describes the same technology. The video quality of the clip is not very good however.
The clip can be found at this link: https://www.youtube.com/watch?v=3pLeawOh3Ho.
(Please look at the beginning of this forum discussion.)
Looking forward to your answer.
Best regards,
George

tinu

 @George1,

Hi,
I'm an old timer. Been a very long time since my last post...
Nicely written paper! Very cleanly explained. Congratulations! However, I've stop reading at the very top of page 8: "The second result is that the blue T-shaped component decelerates..."
Why is it do you think it would decelerate? Would it? Why would it? I'm asking because I firmly believe it won't. In the absence of any friction (ideal case), it's the balls that accelerates instead. It will accelerate without any problem in the light of the assumption made at page 3, in the brackets: "For easier considerations further in the text you could assume that the masses of the two symmetrical couples blue rods - blue balls are equal to zero and can be neglected". Emphasis is on "are equal to zero", hence they do not require energy, nor momentum, to accelerate instantaneously.  The speed of T-shaped component will, therefore, remain constant. Having reached this point, I'm sorry to say that, imho, the rest of the paper does fall short on physics?


Waiting for your reply,

Best regards!

George1

But if the speed of the T-shaped component remains constant, then this will lead to a severe violation of the two basic laws. No matter how many are the zigzags the T-shaped component's speed will be always constant and the T-shaped component will never stop. Did I understand you correctly?
(In my poor opinion the best solution is the use of a high-quality rigid-body simulator of the kind that is used in NASA, Boeing, Formula 1 etc.)
Looking forward to your answer.
Best regards!