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Overunity Machines Forum



Chas Campbell free power motor

Started by TheOne, June 04, 2007, 10:25:17 PM

Previous topic - Next topic

0 Members and 22 Guests are viewing this topic.

hartiberlin

We need the upper red ball to go faster out to 4x distance,
cause normally it can only go out to 3.8 in the time the right slot
for taking it down arrives !
With this trick we can get the red ball more far out faster...

Sure in
sliderails3.jpg
the red 2 slider rails must be curved for lower friction.
but if you succeed to get the yellow balls more into the center during lift
then the torquearm is lower and that gives the wheel more energy.
Stefan Hartmann, Moderator of the overunity.com forum

shruggedatlas

Quote from: hartiberlin on September 09, 2007, 11:09:19 PM
We need the upper red ball to go faster out to 4x distance,
cause normally it can only go out to 3.8 in the time the right slot
for taking it down arrives !
With this trick we can get the red ball more far out faster...]

OK, I now see how Hum wanted to pull his hair out.  Just pretend there are lots of balls on the upper ramp.  When one exits the lift, there is already a ball waiting to be taken down on the other side of the ramp.  This has been discussed already, I think, and there are no issues with timing.  The entire problem is that the receptacle that should be taking the ball down is still above where it needs to be in order for the ball to get into it.  Even if a ball magically teleported from the lift to the waiting position, it still has no place to go yet.

QuoteSure in
sliderails3.jpg
the red 2 slider rails must be curved for lower friction.
but if you succeed to get the yellow balls more into the center during lift
then the torquearm is lower and that gives the wheel more energy.

Well, you can only curve so much, so I think you will still have a friction problem.  You have brought the balls so close to the center that it leaves a very steep angle of ascent.  You cannot help but squeeze them.

Also, even with no friction, I see no advantage to bringing the balls closer in.  You are just temporarily playing with leverage.  The closer in they are, the less they are lifted, given an equal movement by the outer wheel, so you do not gain anything by doing this.  At the end of the day, they still have to get all the way up to the top.  So what you have gained below wheel center, you lose above wheel center.

Humbugger

Quote from: hartiberlin on September 09, 2007, 11:09:19 PM
We need the upper red ball to go faster out to 4x distance,
cause normally it can only go out to 3.8 in the time the right slot
for taking it down arrives !

With this trick we can get the red ball more far out faster...

Sure in
sliderails3.jpg
the red 2 slider rails must be curved for lower friction.
but if you succeed to get the yellow balls more into the center during lift
then the torquearm is lower and that gives the wheel more energy.

@Stefan 

"normally it can only go out to 3.8 in the time the right slot
for taking it down arrives"


Somehow I missed where that particular idea came from.  Certainly not from me.  All of my models assumed zero travel time on the delivery ramps.  The 3.8673 number had nothing to do with time or ball travel on the rails, only trigonometry and geometry.

Anyway...we seem to have forgotten that all of the previous discussion (at least in my mind) allowed for the assumed instantaneous travel of the balls on the ramps and no friction and no slopes needed on the ramps...the perfect ideal setup and...

It still would not work because the wheel force torques are balanced.  Don't tell me we wasted all that time, please.

The speed of the balls on the ramps would be idealized by following a parabola-like trajectory as in the Brachistochrone curve that ShruggedAtlas brings to our attention (a very old demonstration of very conventional physics principals).  But, as Shrugged says and as our entire prior discussion had already assumed, the wheel still does not turn even with light-speed ball travel in a friction-free idealization.

So, bring on the SMOTs, the Magnetic ICs, the Pulse Lead-out Anti-Graviton cylinders and the Magnesium Grignard Reactors.  We'll get it to work, have no fear.  I am confident.  I liked Gaby's ideas the best.

Humbugger

rMuD

Quote from: rMuD on September 09, 2007, 09:33:23 PM
Quote from: ashtweth_nihilisti on September 09, 2007, 09:10:34 PM
For those who like to stay on topic.. ::).
Stuff given to me by email

check out the attached video.!!!If this doesn't prove that using gravity but also putting a weight into a radius gives you added gains then I give up.The ball has further to travel and yet will increase in speed gaining greater kinetic energy than a normal straight fall

" look at this video of the 2 balls rolling, and she immediately said the rail is not a perfect curve, and the beginning of the semicircle is shaped differently than the other side of the curvature.
Heck,  there is the clue to the bonus energy, , This is the real thing for advancements if you can see it."



impressive, I was almost fooled by it
I see that the stop at the end of the ramp is of the same height
but the last frame shows the near ball lower on the track to the back stop
though the track appears to be at the same height at the end.. the track is wider giving the extra downward force


I completely recant what I said, I said things before I confirmed them, that video is absolutely true and would happen


what I do have to say about it is, the ramp without the dip will travel a longer distance, because of the shorter track, the ball on the track with the dip may get to the top of it's dip faster, but it has less energy than the ball on the straight track (slower).

Meaning: the gravity wheel needs to move a ball up higher than it started coming off the inner wheel.  it would take less energy to just go uphill vs travel the extra distance from the dip.

Common Sense: if there was extra energy in going down a dip and back up than going level..  a Overunity device would be as simple as a circular track with several dips, and it would accelerate to infinity


I am foolish again...  completely wrong


hartiberlin

Quote from: rMuD on September 10, 2007, 12:12:05 AM


what I do have to say about it is, the ramp without the dip will travel a longer distance, because of the shorter track, the ball on the track with the dip may get to the top of it's dip faster, but it has less energy than the ball on the straight track (slower).

Meaning: the gravity wheel needs to move a ball up higher than it started coming off the inner wheel.  it would take less energy to just go uphill vs travel the extra distance from the dip.

Common Sense: if there was extra energy in going down a dip and back up than going level..  a Overunity device would be as simple as a circular track with several dips, and it would accelerate to infinity

You did not yet understand that.
The 2 balls come to the end with the same potential and
kinetic energy, so they have the same speed, but as
the ball taking the dip transverses the distance faster,
it is just first there.
It has to do with the ball taking the dip being faster during the
dip, cause there it has more kinetic energy and thus speed,
so it transverses faster the track.
But when it comes up again, it has the same speed
and the same potential energy as the ball going in the straight track.
Stefan Hartmann, Moderator of the overunity.com forum