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Overunity Machines Forum



Gravity Wheel concept

Started by Freezer, October 12, 2007, 09:13:13 AM

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0 Members and 3 Guests are viewing this topic.

Freezer

Another try at the wheel..  Any improvement ideas welcome!  ;)



Prophmaji

Looks good. I haven't spent the mental bits yet, to assimilate, but it appears as if the motional components are weightier than the rotational bits, so it might get over the hump.

What program was used?

FreeEnergy

very nice drawing, but these images don't explain enough. could you please elaborate in writing please. thanks :)



peace

Freezer

Quote from: Prophmaji on October 12, 2007, 09:58:14 AM
Looks good. I haven't spent the mental bits yet, to assimilate, but it appears as if the motional components are weightier than the rotational bits, so it might get over the hump.

What program was used?

Studiotools.  It was designed by Alias, but they sold it to autocad.  Its a program used by product designers.  I'm not a product designer but I do have a ba in product design  ;)

http://usa.autodesk.com/adsk/servlet/index?id=6871131&siteID=123112

Quote from: FreeEnergy on October 12, 2007, 07:48:09 PM
very nice drawing, but these images don't explain enough. could you please elaborate in writing please. thanks :)

peace

Sure.  My intention is to create a wheel which utilizes more than one type of mechanism to achieve a imbalance.  I think its very difficult to achieve this with one type, so I'm gonna try for 3 or more if I can.  This is the first stage, of the first mechanism, then I will add more.  I already have another possible thing to add on for more of a "push" as tseung explained.  Basically in this first set-up, I'm using opposing magnets to steer the weights into the ideal position.  I found if you try and get too much curvature, and be greedy, you lose more momentum or leverage angle somewhere else, so the ideal position is not as dramatic as can be.  I've since changed the curvature of the "steering" stator magnets, and might continue as I visualize it more.  I see it becoming more and more like the egg shape on my latest curvature.  Also another benefit if you can utilize it is, the fact that the weights can become weightless in repulsion mode, and if you can use it in the right areas, it will give more leverage for the opposite weights.  I'm also modeling out bearings set inside the weights, to decrease even more friction.

AB Hammer

Greetings Freezer

Here is a couple of suggestions on an approach.

For an overbalance wheel you don't need to leave the larger magnets under the effects of the other magnets as long as shown. This way you may be able to free up some movement once you pass the horizontal marks. In another term quarter your wheel off and keep your magnets in only 2 of the quarters.

I have my apprentice working on a smot/old paddle type which should make a nice toy. From one side it will look allot like the old paddle flipper but on the other side the magnets will be doing the flipping, instead of your finger making it flip. It uses wood of course and refrigorator magnets (the large ones) You place 1 embedded in the side of each flipper with N down, now on a stand you that will be in track with the magnets and place 2 with the N up side by side about 1/2 inch apart and the first lower than the other at an angle. You will have to play a bit with that angle and then watch it go. PS make sure your hinges work freely before attaching them.

This toy should help people figure out more SMOT.
With out a dream, there can be no vision.

Alan