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Overunity Machines Forum



Tri-Force Magnets - Finally shown to be OU?

Started by couldbe, February 20, 2008, 08:45:25 AM

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0 Members and 14 Guests are viewing this topic.

klicUK

Quote from: Yadaraf on February 29, 2008, 03:20:55 PM
klickUK,

Great videos.  I have to admit that I saw these a few days ago, but didn't notice that you took the "common ball" approach.  I think this is an excellent configuration, because it not only improves strength, but also conserves balls for additional gate construction.  My erector set has far fewer balls than magnets, and your approach has allowed me to recover unused magnets.   ;D

Keep up the very excellent work. ;)

Cheers :)

Yada..
.

cheers yada,

I'll be posting more videos as soon as the problems I'm having with YouTube are sorted out.

regards,

klicuk

konduct

Here is a quick question for the SMOT experts in here.  Is a good test for a smot type ramp a steel ball that climbs an incline and then rolls away free to restart the cycle?

Rusty_Springs

Hi All
Thanks for the great work Sean, klickUK I am enjoying your videos very much and I can't wait to see more.
Take Care All
Graham




sm0ky2

Quote from: Omnibus on February 29, 2008, 10:54:09 AM

I already gave you the link to the closed A-B-C-A magnetic propagator video, several posts back, which suits this discussion even better than SMOT.

i dont have RealPlayer to see the Adsitt in action, but rectangle magnets on a level plane, opposite poles. ive seen this many times, creating things myself, or watching other people do the same. I did not observe "OU" in those. perhaps the Adsitt is 'better' is some way.

Tri-Force most easily compares to Bendini, or TOMI-Track, in its operation.
The main important difference here is that we can angle the magnetic meridian, giving the gate
litterall 'adjustable'  features. the operation of the roller traveling through the fields, is identicle to the motion in the TOMI, and Bendini gates
I was fixing a shower-rod, slipped and hit my head on the sink. When i came to, that's when i had the idea for the "Flux Capacitor", Which makes Perpetual Motion possible.

Rusty_Springs

Hi All
I have made a little video showing the trade off if you need to attract in as you will see I can make a magnet attract in but I loose my big kick out, with slight gravity assist it leaves the gate, I would rather the kick out then the attract in if I had to make a trade off.
Take Care All
Graham