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Overunity Machines Forum



My Bessler Quest

Started by Alexioco, April 01, 2008, 09:16:23 PM

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AB Hammer

Quote from: Alexioco on April 08, 2008, 10:57:09 AM

I dont want to say to much yet but the other night I could not sleep beause I think I may have found a workign wheel

That is how I came up with several of my designs.  ;D
With out a dream, there can be no vision.

Alan

Dgraphic911

@erick

Yes you are correct the wheel will spin to the right with the sketch that P-motion first drew as an example for us. its interesting and has been much fun for me over the past few weeks. The points of rest with levers and "pendulums" are quit interesting. Where you would suspect the weight to rest is not always the case.COG of the object plays a big role.
Also as you clearly already know that by using fulcrum and the axle as leverage points the dynamics become very intersting. It is amusing though to hear others argue against you when
you have actually done the experiment they are demanding you understand so that you can see for yourself what they mean.

erick did you model this or was this behaviour something that worked in WM2d, i have used a physical model, just curious??

erickdt

Quote from: Dgraphic911 on April 08, 2008, 02:37:09 PM
@erick

Yes you are correct the wheel will spin to the right with the sketch that P-motion first drew as an example for us. its interesting and has been much fun for me over the past few weeks. The points of rest with levers and "pendulums" are quit interesting. Where you would suspect the weight to rest is not always the case.COG of the object plays a big role.
Also as you clearly already know that by using fulcrum and the axle as leverage points the dynamics become very intersting. It is amusing though to hear others argue against you when
you have actually done the experiment they are demanding you understand so that you can see for yourself what they mean.

erick did you model this or was this behaviour something that worked in WM2d, i have used a physical model, just curious??

It was modelled in WM2D.

Dgraphic911

from p-motion
"One thing about the design, if PiR^2=X (circumference), then Pi2R^2=2X.
I think everyone would agree with this. What would not be realized is that the amount of over balance would also be twice as much.
Still, I think that 5kg's (2.5 per side) might be to lite. If looking at 1/40th the total mass as net force at 60+cm's, I'd probably start with 20kg's and go up. It is one of those things, the further from the center, the less weight that would be needed as net force would be a higher %. Unless of course the % of over balance became less, ie. decreasing the distance from the center compared to the opposing weight.
Hope I haven't missed anything.  :-)"


I must be stupid, because that sounds like chinese to me, man i wish the US education system was better  ;D


Anyway, i want to do some thing that p-motion does alot.

Thats great but lets talk about me now. BACK to basics. I'm sure noone in this thread is making this mistake but. lets look at a basic issue/fundamental that i think i misunderstood.


picture this

i make a 2 foot long balance beam, out of metal with a 5/16 hole in the middle around which it will rotate.  I take a 700gram lead weight and place it all the way out on one side 12", on the other side i place the same weight 700 gram at 10.75 inches out, roughly 10% closer to the axle. Now i would say that the wheel is currently overweighter to one side.

YES?

if that is the case then where will the side that has the weight overweighted on come to rest at?


The reason i use 10 percent about is because on the 14 foot wheel the wieghts were a full foot closer to the outside as they passed the centerline on each side. I thought. so 10% sounded good to me.


So where does it come to rest ?????   6 oclock, 3 oclock, or  somewhere else.


Sine ? cosine?

Sign and Co-sign.   Is that like a sign that works with a sign? on a red light would red and green be the sign and yellow be the co-sign?



The reason for my asking is because of your design, once i have the answer i'll explain the fundamental flaw of most designers(newbies like me)


Dgraphic911

p-motion
this is for you.
I still cannot figure out how to get pictures in my post. on the OU site

http://www.besslerwheel.com/forum/viewtopic.php?p=47917#47917