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Overunity Machines Forum



Sjack Abeling Gravity Wheel and the Worlds first Weight Power Plant

Started by AquariuZ, April 03, 2009, 01:17:07 PM

Previous topic - Next topic

0 Members and 63 Guests are viewing this topic.

Cherryman

Quote from: AquariuZ on April 08, 2009, 06:20:30 AM
The axle area poses a major hurdle.

I have no idea how to get from six to axle to twelve (full "D") unless the sleeve runs all the way through the wheel. If it does it will intersect with the axle.

???

With the slingshot you will go around te axle

And with the level lifting you wil go over the axle

I Have a short movie made with WM2D but it is to large to post here and i only have the demo version so i can't save the WM2D file.

Not that i have it working, but hey.. two knows more then one

Isn't it wise to continue this in a different topic, this one is about Sjack and we can only guess here about his setup untill we know more. Now you have "research" and comnments mixed up over here.

Omnibus

@AquariuZ,

Thanks a lot for the phone number. Will call him asap and will let you know of the outcome.

@Cherryman,

Please, continue the discussion here. It'll be very messy and choppy otherwise. As for the WM2D file, maybe you can ask Stefan to reformat it. As far as I know he's an expert in using WM2D. It would be interesting to see it.

Cherryman

Oke, I will try to show to two princeples i am working on.

This movie is about the slingshot, it is only a setup to see if  what happens

The next movie will be the positioning of the ball to get picked up by the swing arm, the difficulty will be to combine those together. I think maybe a 3D movement is needed.. not there yet. But that is hard to simulate.


Cherryman

This one is about getting the ball into position, in this little example it is done by its own weight. So if you ad rotation to it , it will only go faster and easier.

Hope i make sense.


http://www.youtube.com/watch?v=QYH1G6ewGRc

Cherryman

Now the trick is to combine movie one and two.

Unfortunatly this will not work in WM2D ( At least not with my knoledge)

I do have a somewhat different setup with is more fixed..  I will see if i van make a little movie about that to.

Edit:

This is one wheel, i think you will need at least two (with the ball at the oposite  place) or more so you can overcome the dead points.