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Overunity Machines Forum



Sjack Abeling Gravity Wheel and the Worlds first Weight Power Plant

Started by AquariuZ, April 03, 2009, 01:17:07 PM

Previous topic - Next topic

0 Members and 79 Guests are viewing this topic.

hartiberlin

@Omnibus,
if you want a Video from the WM2D program:
you need to click on menu File/EXPORT and the choose
AVI and then use a codec like XVID ( You must first install this
codec in your PC, DIVX codec for instance does not work in my PC for it)
and then use 24 bits deepth and 25 or 30 frames/sec
and then let it render it.

Hope it helps.
Stefan Hartmann, Moderator of the overunity.com forum

hartiberlin

I think this KAD 9 file works only, cause you have a motor in it.
the barrier at the left is much too steep and there are too few balls
and it always will stop, so this design is a dead end for a selfrunning wheel
I guess.
Stefan Hartmann, Moderator of the overunity.com forum

Omnibus

This is my comment on youtube regarding the simulation:
http://www.youtube.com/watch?v=1KlLMA5oFxg&feature=channel_page

"This is modeled with no initial torque with Custom material (whatever it means), 0.1kg steel balls and 05kg rotor. If nothing is overlooked in the parameters rendered, this design by @YbborNetsrek (@Cherryman, that is) appears to be the first simulated working gravity wheel."

Omnibus

Quote from: hartiberlin on April 10, 2009, 10:22:39 AM
I think this KAD 9 file works only, cause you have a motor in it.
the barrier at the left is much too steep and there are too few balls
and it always will stop, so this design is a dead end for a selfrunning wheel
I guess.

Stefan, the initial torque is set to zero in this simulation here: http://www.youtube.com/watch?v=1KlLMA5oFxg&feature=channel_page

Omnibus

Quote from: hartiberlin on April 10, 2009, 10:19:17 AM
@Omnibus,
if you want a Video from the WM2D program:
you need to click on menu File/EXPORT and the choose
AVI and then use a codec like XVID ( You must first install this
codec in your PC, DIVX codec for instance does not work in my PC for it)
and then use 24 bits deepth and 25 or 30 frames/sec
and then let it render it.

Hope it helps.


Thanks a lot, Stefan, will try it.