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Overunity Machines Forum



Sjack Abeling Gravity Wheel and the Worlds first Weight Power Plant

Started by AquariuZ, April 03, 2009, 01:17:07 PM

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0 Members and 93 Guests are viewing this topic.


Omnibus

Zeroing out the velocities of the disc which has the profiled polygon attached to seems to fix the problem of counterclockwise rotation and restoring of the non zero velocities upon reset.

Thanks. Postings crossed

Cherryman

Quote from: Omnibus on April 13, 2009, 05:09:15 AM
Zeroing out the velocities of the disc which has the profiled polygon attached to seems to fix the problem of counterclockwise rotation and restoring of the non zero velocities upon reset.

I'm new to this WM2D programm..  Indeed sometimes objects seem to have volicity at the start, although i reset them..  Where can i fixe that?

Grimer

Quote from: Cherryman on April 13, 2009, 04:47:45 AM
Hahah i like the theory, good luck with getting beat up  ;D

Thank you Cherryman.   :-*

If you attempt the analysis don't worry if accelerations point in the wrong direction. Different hierarchies interact at near right angles. I say near cos if they acted at exact right angles like one was taught then they wouldn't interact at all.

So it's a case of never mind the width, feel the quality.  8)
Who is she that cometh forth as the morning rising  -  Fair as the moon. Bright as the sun  -  Terrible as an army set in battle array.

Omnibus

Quote from: Cherryman on April 13, 2009, 05:14:33 AM
I'm new to this WM2D programm..  Indeed sometimes objects seem to have volicity at the start, although i reset them..  Where can i fixe that?

Like I said, if you zero out the velocities of both the disc and the profiled polygon affixed to the disc the problem seems solved -- after reset these velocities are zero.