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Overunity Machines Forum



Sjack Abeling Gravity Wheel and the Worlds first Weight Power Plant

Started by AquariuZ, April 03, 2009, 01:17:07 PM

Previous topic - Next topic

0 Members and 62 Guests are viewing this topic.

hartiberlin

Quote from: Cherryman on April 14, 2009, 08:33:31 AM
;D
boing4weird3-1_With_Block.wm2d

And here the ball falls through at frame 1277...
Strange.

Probably too much motion of the blue see-saw bar does not trigger the collide function
Stefan Hartmann, Moderator of the overunity.com forum

Cherryman

IF there is gravitational wind, then would a horizontal windmill in a vacuüm start spinning?

Cherryman

Quote from: hartiberlin on April 14, 2009, 08:48:52 AM
And here the ball falls through at frame 1277...
Strange.

Probably too much motion of the blue see-saw bar does not trigger the collide function

Yep, or the programm does not calculate a trajactory, but single points. And when at high speeds the points probarly will not collide (A resolution problem of the program)

broli

Cheeryman a few tips:

1) Refrain from using polygonal shapes. In your latest model all polygonal shapes can be simple primitives.
2) Always increase the accuracy of both the steps as the integration error to look for consistent results on highly accurate simulations. Again in your latest model if you increase both values by two orders of magnitude you get a completely different result.

hartiberlin

New simulation about the Abeling wheel from the
ab-az-cm-2.wm2d file.

I removed the motor and applied just a force onto the wheel for 400 frames to speed it up.

http://www.youtube.com/watch?v=rM8SmU9pjcI

But also this does not work.
Just elliptical pathes in a wheel do not work to get a gravity wheel working.

This animation has a force applied for the first 400 frames, to help speed it up.
After the 400 frames it must work by itsself and you see, how it slows down and then stops
Stefan Hartmann, Moderator of the overunity.com forum