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Overunity Machines Forum



Sjack Abeling Gravity Wheel and the Worlds first Weight Power Plant

Started by AquariuZ, April 03, 2009, 01:17:07 PM

Previous topic - Next topic

0 Members and 82 Guests are viewing this topic.

Omnibus

Quote from: hansvonlieven on May 08, 2009, 04:41:02 PM
I thought so, I was just making sure we are talking about the same thing.

In WM2D you do not get a centre of gravity as such. In some simulations you can, but not in this one. WM2D gives you the "System centre of mass" which is not the same thing, since it includes the mass of your ramps, hence the discrepancy.

Hans von Lieven

Remove the ramps and try it. Center of mass is still to the right. In that respect your wm2d example doesn't apply.


mondrasek

Let the sim run and settle to it's equilibrium point first using the prescribed methodology and THEN check the center of mass.

Notice that I did not analyze the sim you gave me in it's current starting condition because that was not the equilibrium position.

mondrasek

Omnibus, do you see that when these sims do not act as expected I look for errors in the analysis?  And everytime the sim does not behave as expected I have found them?  And when I show you how the sim can still be corrected to show the proper (and expected) nature of this wheel you say that should not need to happen?

I believe you are expecting too much out of this software.  The saying goes, "Garbage in, garbage out."  And with respect to sims, this is true.  Those who use sims successfully have learned the best methods over time.  It has a learning curve.  But, again, please do not make absolute statements ruling out the results.  If you do not understand how they were derived, we are happy to answer your questions.  I am growing tired of having to say you are wrong since you say absolutes rather than ask why or state that something is your opinion, observation, or belief. 

hansvonlieven

Quote from: Omnibus on May 08, 2009, 05:12:30 PM
Remove the ramps and try it. Center of mass is still to the right. In that respect your wm2d example doesn't apply.

I don't know what you have done, maybe left something somewhere. I removed the ramps and it behaves as expected, it finds equilibrium.

Hans von Lieven
When all is said and done, more is said than done.     Groucho Marx

Omnibus

Quote from: hansvonlieven on May 08, 2009, 05:52:31 PM
I don't know what you have done, maybe left something somewhere. I removed the ramps and it behaves as expected, it finds equilibrium.

Hans von Lieven

Remove the two elliptic pieces forming the ramp and have only the wheel and the spheres remain. Go View>System Center of Mass. Center of mass is to the right of the axis of rotation

Open again the file, let it run for a while. Then go Stop>World>Start Here. Then remove the rwo ellipsoid pieces forming the ramp and have only the wheel and the sphere on the screen. Again go View>System Center of Mass. Center of mass is again to the right of the axis of rotation.

Center of mass is persistently to the right of the axis of rotation according to the wm2d, therefore, this must be a perpetuum mobile if we are to believe the program. It is quite possible that @mondrasek's analysis applied to the right construction (recall that his analysis was only applied to a mock up just to show the methodology) may also prove perpetuum mobile. More work is needed.

EDIT: Notice, if you get rid of everything else but the wheel the center of mass falls right where it's expected to be. That's a check that wm2d determines system of mass correctly.