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Overunity Machines Forum



Sjack Abeling Gravity Wheel and the Worlds first Weight Power Plant

Started by AquariuZ, April 03, 2009, 01:17:07 PM

Previous topic - Next topic

0 Members and 71 Guests are viewing this topic.

Cherryman

Quote from: Omnibus on April 10, 2009, 02:19:45 PM
So, how does one get rid of this motor and why was it part of this construction in the first place?

I Use motors to test the path of the balls, sometimes you want to control the speed during designing.

But i also dit think that after you let the motor getted stopped by thiming, it would run free....

Nou you guys say the motor (in this programme) will still cause drag???  ???

Then i have to relook a lot of my designs...     ::)

mondrasek

Quote from: Omnibus on April 10, 2009, 02:19:45 PM
So, how does one get rid of this motor and why was it part of this construction in the first place?

Click on the motor so it is highlighted and hit the delete key on your keyboard.  If you cannot select the motor (sometimes other objects get selected) you can find it in the property box by doubleclicking any object and finding it in the pulldown menu.  Once you have it selected you must close the properties box.  Then hit delete like before.

Omnibus

Quote from: Cherryman on April 10, 2009, 02:22:48 PM
I Use motors to test the path of the balls, sometimes you want to control the speed during designing.

But i also dit think that after you let the motor getted stopped by thiming, it would run free....

Nou you guys say the motor (in this programme) will still cause drag???  ???

Then i have to relook a lot of my designs...     ::)

Let us see it first without the motor. How do you delete the motor forever and replace it by a pin? That's the first thing to be done. This is a great design and I intuitively feel the answer is somewhere there.

AquariuZ

Quote from: Omnibus on April 10, 2009, 02:19:45 PM
So, how does one get rid of this motor and why was it part of this construction in the first place?

MODEL WITHOUT MOTOR ATTACHED
It accelerates for a few seconds then the path breaks and the spheres violate boundaries.

Please check accuracy settings to be Accuracy -> Custom -> Kutta-Merson (accurate) Fixed @ 0.005s

The motor was there for testing the flow.

A lot of work left to make a decent model out of this.

mondrasek

Quote from: AquariuZ on April 10, 2009, 02:28:43 PM
MODEL WITHOUT MOTOR ATTACHED

AquariuZ,  the arms on that model are not all the same mass!  A few (3 I think) are waaaay heavier than the others.  That is why I normalized them in my previous modification posted.  Once that is corrected it does not accelerate.

Sorry,

M.