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Overunity Machines Forum



Sjack Abeling Gravity Wheel and the Worlds first Weight Power Plant

Started by AquariuZ, April 03, 2009, 01:17:07 PM

Previous topic - Next topic

0 Members and 61 Guests are viewing this topic.

Omnibus

Thanks, @AquariuZ, but that's not @Cherryman's design. I'd like to see his first without a motor.

Grimer

Quote from: hartiberlin on April 10, 2009, 09:58:06 AM
Hi Grimer,
looks good, so it is a right turning cycle process, right ?
How can we make the area inside the curve bigger, for more output ?
Can you please calculate this and let us know, how to do this in the real world ?

Many thanks.

Regards, Stefan.

Hi Stefan,
I've been swotting up on the history of Johann Bessler. What a fantastic story. It seems to me the evidence of his wheel's reality is very strong indeed. Which can only mean the Sjack has stumbled upon its secret. I suppose someone had to, sooner or later. I shall have to find the time line in relation to Carnot.

Cheers, Frank
Who is she that cometh forth as the morning rising  -  Fair as the moon. Bright as the sun  -  Terrible as an army set in battle array.

AquariuZ

Quote from: Omnibus on April 10, 2009, 02:32:45 PM
Thanks, @AquariuZ, but that's not @Cherryman's design. I'd like to see his first without a motor.

Hmmm. This is getting confusing. Maybe the KAD deserves a thread of its own as the designs differ

What does Cherryman say?

AquariuZ

Quote from: mondrasek on April 10, 2009, 02:31:34 PM
AquariuZ,  the arms on that model are not all the same mass!  A few (3 I think) are waaaay heavier than the others.  That is why I normalized them in my previous modification posted.  Once that is corrected it does not accelerate.

Sorry,

M.

O. Well how do I clean it up? Select all arms and change props?

mondrasek

Quote from: AquariuZ on April 10, 2009, 03:15:13 PM
O. Well how do I clean it up? Select all arms and change props?

Yep.  WM2D sometimes assigns different masses to identical objects that are imported from DXF.  Don't know why...

BTW, all the ball/weights are okay.  Just the arms need fixing (or use my previously posted file where I removed the motor).

Also, just some tips:  You have the elasticity on the ramps at 0.  That would make it very "soft."  You'd actually want them to be of a hard material closer to 1.  I personally do not use 0 or 1 for friction or elasticity.  Doing so opens up the possibility that the program might try to divide by zero.  Not sure if it would error out or just not work right.  I put in values like .0001 for 0 and .99 for 1 in those fields.

M.