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Overunity Machines Forum



Sjack Abeling Gravity Wheel and the Worlds first Weight Power Plant

Started by AquariuZ, April 03, 2009, 01:17:07 PM

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0 Members and 46 Guests are viewing this topic.

Omnibus

@broli,

I'm noticing you still use rigid joints set on Optimized. Recall, it was found out that this way they cause erroneous results and therefore have to be set to Measurable. Try to reset them and see what happens. Also try it with "Prevent model from faster than real-time" unchecked (it's in World>Preferences).

broli

Quote from: Omnibus on April 15, 2009, 08:56:17 AM
@broli,

I'm noticing you still use rigid joints set on Optimized. Recall, it was found out that this way they cause erroneous results and therefore have to set to Measurable. Try to reset them and see what happens. Also try it with "Prevent model from faster than rel-time" unchecked (it's in World>Preferences).
Changing it to measurable killed all the fun ;D. Looks like that was the evil doer in this case. Atleast learned another thing now.

Omnibus

@Cherryman,

I was playing with the model-replica of Abeling's device you made yesterday. The grooves are so tiny that if used for balls one needs to set ridiculous physical conditions. It appears that the rotor depicted in Fig.2 of the patent is only one half of a pair holding the weights. It very well may be that @AquariuZ is right and these grooves are just the guides for the axes of dumbbells and this has to be modeled in 3D, as you correctly inquired yesterday.

By the way, on the technical side -- do you know by any chance how are the extents preset so "Zoom to extents" can always give you a desired, preset, size?

Cherryman

Quote from: Omnibus on April 15, 2009, 09:06:02 AM
@Cherryman,

I was playing with the model-replica of Abeling's device you made yesterday. The grooves are so tiny that if used for balls one needs to set ridiculous physical conditions. It appears that the rotor depicted in Fig.2 of the patent is only one half of a pair holding the weights. It very well may be that @AquariuZ is right and these grooves are just the guides for the axes of dumbbells and this has to be modeled in 3D, as you correctly inquired yesterday.

By the way, on the technical side -- do you know by any chance how are the extents preset so "Zoom to extents" can always give you a desired, preset, size?

Yes.. the "bars" thing could be the clue with Abelings design, although IF the bars are aligned it should be replicable in WM2D as long as the bars are at the same level. 

Sorry i do not now how to set the zoom extends in a fixed way.


@Broli  Hmm thats a shame..    Can you put those wrong settings in my model attached?  I want an "working" device  ;D ;D

broli

Quote from: Cherryman on April 15, 2009, 09:11:10 AM

@Broli  Hmm thats a shame..    Can you put those wrong settings in my model attached?  I want an "working" device  ;D ;D


The only thing that I changed were the joints. I first changed their settings to measurable and then replaced them by pin joints like yours and the overunity stopped. But I noticed in your models that your accuracy is always kept on default. Increase the animation steps to 200 in all models and high if you want to be even more sure and keep the integration error at 0.00001 or even lower. Both can be found at Menu->World->Accuracy.