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Overunity Machines Forum



Sjack Abeling Gravity Wheel and the Worlds first Weight Power Plant

Started by AquariuZ, April 03, 2009, 01:17:07 PM

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0 Members and 55 Guests are viewing this topic.

hartiberlin

Quote from: broli on April 15, 2009, 08:29:05 AM
This is really strange. From all my experience with wm2d I have seen nothing like this. Usually the "bug" would go away with proper modeling but this remains consistent. Consistent to a point it makes unbelievable feats. It seems that the static-, kinetic friction and elasticity are the main parameters involved.

Even if the wheel weighs 10,000,000 kg, the 1kg weight manages for some reason to give it an extreme amount of energy on collision which is off the charts. In this specific case it's 7,222,243,630% overunity. But like I said those parameters are crucial. If you reduce them to 0 nothing out of the ordinary happens when you all max them out and make them 1 nothing out of the ordinary happens.

It's only when they reach a specific value where the cop is at its maximum.

Edit: Attached is another model clearly showing overunity instead of numbers. To stay true to the Bessler quote. The red weight is 4 times the yellow weight's mass. As you can see a small mass shoots up a heavy mass quite violently.

I'm on the fence with this one. Wm2d has it quirks but this is pretty amazing to me for such a simple model.

Well,yes,it seems to be the ELASTIC parameter inside the properties box of the masses.

I have also reedited this design to see, how it works, but if you set the elastic parameter to Zero
for both the colliding objects, the big acceleration effect goes away.

So another bug of WM2D we must pay attention to workaround.
Stefan Hartmann, Moderator of the overunity.com forum

Omnibus

Check this out (see attached). Slightly improved @AquariuZ' model, scaled down, track somewhat smoothed out etc. Still not working but probably we should focus on the right form of the egg-shaped groove and tweak it a little here and there.

@AquariuZ, still couldn't look at your last model because I was working on this. Will do.

hartiberlin

Quote from: AquariuZ on April 15, 2009, 02:22:23 PM
Stefan, In case you missed it....

It is essential to have a good look at this.

Imagine a weight receiving spin because it is pulled by gravity along a ramp. It hits a barrier at an angle and transfers the spin to that barrier. Experiment by turning the spoke more and more parallel to the ramp in small increments and watch V0 for the barrier. Pause directly after hit to see full translation of spin. At a certain angle, a significant "jolt" is given to the barrier, which is disproportionate to the momentum of the dumbbell axle.

Please review this model. Mondrasek Omnibus & Broli, please your opinion too.

There is no error in the model attached, unless someone tells me otherwise.

I am currently buidling a hollow wheel with angled weights.

Again, image the axle of a dumbbell rolling over a surface which will spin that axle. Image the spin on the outer ends of the weights. Now imaging those weights being launched into their (angled) slots.

I rest my case & will post it soon. I am also writing the wm2d engineer to have a look at the attached.




Sorry to burst your bubble,
but if you set both elastic parameters to Zero it does no longer work.

Have a look at this:
Stefan Hartmann, Moderator of the overunity.com forum

AquariuZ

Quote from: hartiberlin on April 15, 2009, 02:43:31 PM
Sorry to burst your bubble,
but if you set both elastic parameters to Zero it does no longer work.

Have a look at this:


You simply cannot set elasticity to zero, every material has a certain amount of elasticity...

hartiberlin

Quote from: AquariuZ on April 15, 2009, 02:58:08 PM
You simply cannot set elasticity to zero, every material has a certain amount of elasticity...

Okay, just set it to 0.1 and you see,
that there is no energy amplification then.

Regards, Stefan.
Stefan Hartmann, Moderator of the overunity.com forum