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Overunity Machines Forum



Sjack Abeling Gravity Wheel and the Worlds first Weight Power Plant

Started by AquariuZ, April 03, 2009, 01:17:07 PM

Previous topic - Next topic

0 Members and 60 Guests are viewing this topic.

ramset

Whats for yah ne're go bye yah
Thanks Grandma

stgpcm

Quote from: beastmastre on May 29, 2009, 05:06:31 AM
Yay! I finally made it through all the posts.
congratulations! I'm sorry there are so many of them saying nothing

QuoteI just may wish to express something from a point of view that hadn’t been considered. And if you don’t agree. I’m perfectly willing to ‘agree to disagree’. I just don’t want to get caught up in space & time wasting debates. I can get wordy enough, as it is.
I enjoy looking at things from other viewpoints, and am happy to agree to disagree, Where the other person claims their viewpoint is undeniable proof - they are not agreeing to disagree...

QuoteI find it sad that so much time has been spent debating things like whether or not Centrifugal Force is an actual force. Or Inertia, etc.. Can’t we just agree that these things are observable and measurable effects and move on?
I'm happy to agree that inertia can appear to manifest as the centrifugal, coriolis and euler forces, and if you are working to a rotating frame of reference using this polite fiction in some cases can simplify the maths involved - I just find in most cases it makes the maths much more difficult than just dealing with inertia.
My objection really comes when people wish to try to harvest energy from centrifugal force, whilst ignoring the coriolis and euler forces that allow you to map inertia into the rotating frame. - there the polite fiction has led them into a mistake.

The broken string experiment allows you to observe and measure that the forces don't exist in themselves - unless there is an explanation of why cutting the string makes the forces disappear .

QuoteI believe that wm2d, although useful for some things, is flawed. This just seems obvious to me when you can see that the weights transfer too much kinetic energy to the wheels upon initial impact when the sims are started.
I don't have wm2d, so I don't know what you are referring to, but my guess from your description is that the simulation is probably right, but the model made by the designer is incorrect - the most likely candidate is the wheel has been created with a very low mass - alternately, the coefficient of restitution is too high. The other source of real world difference is that I assume wm2d objects are perfectly inelastic.
Quote
I think that the definition of the over-balanced wheel PPM should be revised, [...] to the center of mass being offset from the fulcrum of the systems rotation.
Those are not definitions of, but are hypotheses  as to how to achieve an overunity device.
Quote
And I think Abeling designed a more complex system than he has let on.
I do too - the only other option is he was lying

QuoteWhat if all it might take to keep getting lots of energy out of a wheel was a guy walking in once a year to push the pendulum back to the top of it’s swing? Isn’t that still overunity, more work out than in?
Yes it is. but if you are getting much more energy out than you are putting in, you could use just some of that energy to push the pendulum, without having to have a guy come to do it, and make it explicitly overunity, instead of just implicitly.

QuoteWhat I’ve been working on is trying to figure out Abelings wheel from the clues & questions he left for us in the video. With a bit of detective work, I think we can reverse engineer what’s missing or perhaps even find a better system. I’ll explain more in the next post & include some images.


I'm confident if we can intuit the missing bit, we can improve on the design. Furthermore, as the missing bit isn't in the patent, it isn't protected. (caveat: there are periods where the patent can be refined, I'm not sure to what degree anything we post here before before Abeling updates the patent can be considered to be independant. I would argue that anything we come up with does not come under the "can be easily inferred" clause)

hansvonlieven

Quote from: stgpcm on May 29, 2009, 04:53:40 PM

The other source of real world difference is that I assume wm2d objects are perfectly inelastic.

That is not correct. In fact the elasticity of an object is adjustable if you don't want to go along with the pre-sets for steel, rock, plastic, wood, rubber etc.

Hans von Lieven
When all is said and done, more is said than done.     Groucho Marx

stgpcm

Thank you for your correction,  what does it default to?

As I said, I have never used it,  I was guessing causes from the descriptions of the problem.


hansvonlieven

In WM2d you have for each component that has mass a choice of materials. For instance, below are the pre-sets for steel. There are a number of materials to choose from as well as a custom setting where you can enter your own values.

Hans von Lieven
When all is said and done, more is said than done.     Groucho Marx