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Overunity Machines Forum



This device is the real self-running overunity?

Started by Arthurs, May 17, 2010, 03:45:15 PM

Previous topic - Next topic

0 Members and 4 Guests are viewing this topic.

zapjosh

Thanks gauschor for speaking up, it is very encouraging. Airstriker PLEASE look at the hole video, if you have not did so already. It is slow down because the magnet have to start spining and then after they get going the rotor startes to speed up. And if Airstriker went to see them spin when the rotor is going that fast then he can buy a high speed camra and tap it!
 

Airstriker

Quote from: zapjosh on April 19, 2011, 03:12:26 PM
Thanks gauschor for speaking up, it is very encouraging. Airstriker PLEASE look at the hole video, if you have not did so already. It is slow down because the magnet have to start spining and then after they get going the rotor startes to speed up. And if Airstriker went to see them spin when the rotor is going that fast then he can buy a high speed camra and tap it!

Ok, let's make it clear:
- Do the magnets start to rotate immediately when you put the coils under load ? If they do please spin the rotor slowly by hand (make sure that you don't give the magnets rotation doing so, or just wait some time so their rotation stop), and then put the coils under load. In this case we can all see the magnets starting to rotate - no super druper speedy camera is needed.
- If the magnets don't start to rotate immediately when you put the coils under load, give me a single reason why they should start to rotate after some time (so that we cannot see them rotate ::) ) ?
- I have performed the tests mentioned above. Not only I. The magnets don't rotate although I would really like them to do so ;]

zapjosh

-No
-They do not just start to rotate(I saw that some people on the from trying to see them rotate).
This is my reason that the magnets should turn. When it get up to a certain speed, I put the coils under load. They Just don't spin immediately, they have to build up speed. I would like to see you spin an 30 pd flywheel with 1 finger and gut to go 120rpm. You can not do it in one stroke. It takes a few stokes to gut it to going. This is the same thing that is going on with the magnets. Your finger is the coil and the 30 pd flywheel is the magnet. I hope I made myself clear!

Airstriker

Quote from: zapjosh on April 19, 2011, 06:28:06 PM
-No
-They do not just start to rotate(I saw that some people on the from trying to see them rotate).
This is my reason that the magnets should turn. When it get up to a certain speed, I put the coils under load. They Just don't spin immediately, they have to build up speed. I would like to see you spin an 30 pd flywheel with 1 finger and gut to go 120rpm. You can not do it in one stroke. It takes a few stokes to gut it to going. This is the same thing that is going on with the magnets. Your finger is the coil and the 30 pd flywheel is the magnet. I hope I made myself clear!
Ok so give the magnets some time when turning the wheel by hand. What's the problem? You have good bearings - it should make a couple of turns without any problem. Or whatever - just show me a rotating magnet or give me a good physical reason why they should spin. Otherwise, I don't see any reason for wasting more time on this project.

zapjosh

Quote from: Airstriker on April 19, 2011, 08:48:32 PM
Ok so give the magnets some time when turning the wheel by hand. What's the problem?
Like I said the rotor has to go a certain,Like at least 300 rpm, I do not know what is the lowest be is fast enuff so you can not see them spining.
  For every action there is an equal and opposite reaction. This statement I think to good physical reason.