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Overunity Machines Forum



Sjack Abeling Gravity Wheel and the Worlds first Weight Power Plant

Started by AquariuZ, April 03, 2009, 01:17:07 PM

Previous topic - Next topic

0 Members and 45 Guests are viewing this topic.

hartiberlin

Hans and all,
You must calculate into it the small ramp inside the cannel,
as there the forces split into vectors for the horizontal and vertical values.

This also plays a big role, how the balls lay and roll on these small ramps...
Stefan Hartmann, Moderator of the overunity.com forum

broli

Quote from: hartiberlin on April 20, 2009, 06:28:45 PM
Hans and all,
You must calculate into it the small ramp inside the cannel,
as there the forces split into vectors for the horizontal and vertical values.

This also plays a big role, how the balls lay and roll on these small ramps...


Exactly Stefan. Doing some simple vector analysis shows this.

Omnibus

One thing I've just noticed. I've forgotten to delete the earlier construction. It's to the left of the main contraption. I don't see how this would affect the running of the wheel in question, though.

Here it is, corrected (see attached). Renders very slowly so I'm attaching it befire actually running it.

hansvonlieven

The problem lies with complex shapes like the one below. WM2D goes haywire if you do this. The curved or straight polygon tool in WM2D is unreliable.

Hans von Lieven
When all is said and done, more is said than done.     Groucho Marx

hansvonlieven

Stefan and Broli,

If you don't believe my torque analysis simply print it out, glue it on a piece of cardboard, cut it out, stick a small coin over where the weights are and put a pin through the centre. You will soon find out which way it wants to turn.

Hans von Lieven
When all is said and done, more is said than done.     Groucho Marx