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Overunity Machines Forum



Gravity motor concept design

Started by solardark, January 06, 2011, 07:09:53 AM

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0 Members and 2 Guests are viewing this topic.

lumen

Quote from: Omnibus on January 08, 2011, 12:01:17 PM
This is the known "scissors" problem we've been discussing in the Sjack Abeling thread. You have to show it isn't because of friction. Analyze it in absence of friction.

I thought I stated " without any friction" ?
Yes, scissor action is a good description.

Omnibus

Quote from: lumen on January 08, 2011, 12:11:34 PM
I thought I stated " without any friction" ?
Yes, scissor action is a good description.

i know you stated it but you didn't quite do the analysis. @Cherryman's sim indicates otherwise.

brian334

How do you make round  magnets? How easy do the magnets roll?

solardark

magnets roll easy. take out the disk-like magnet in a burnt speaker, place it on the side of a fridge and let go. you should have bit of the stuff all over the floor.

solardark

@omnibus... ok you and mrmag have a thing going on there (spam ;D). anyways i can't cos i don't have much workshop experience.if i tried i'd probably mess it up with all the imperfections that are bound to be in my work. if everybody's willing to wait maybe 2 or 3 years i'm sure i could build a unit by then but... do we have to?

@lumen... goood one. the pressure angle in the drawing is actually 45 degrees (pic 6). i had to exaggerate the drawing so it's clear to everyone what's happening.

Had reservations about that too but i figured if the unit was moving real slow it wouldn't matter much. plus, that angle can be reduced while still getting a torque difference in the system. if we bring it down to 26 degrees we have [T=0.1*M*R] to play with. the present config. gives [T=0.293*M*R]

i do have to read more about the scissor problem issue so i have a better idea of what you're saying. i'm guessing there are are limits beyond which the scissor effect becomes irrelevant. do you know those limits?